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	<title>kelpdesign &#187; IxD</title>
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	<link>http://www.kelpdesign.com</link>
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		<title>It&#8217;s all about the story</title>
		<link>http://www.kelpdesign.com/interaction-design/its-all-about-the-story/</link>
		<comments>http://www.kelpdesign.com/interaction-design/its-all-about-the-story/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 00:21:01 +0000</pubDate>
		<dc:creator>Lexi</dc:creator>
				<category><![CDATA[IxD]]></category>

		<guid isPermaLink="false">http://www.kelpdesign.com/?p=835</guid>
		<description><![CDATA[In his article &#8220;The Meta Narrative, Designing Beautiful User Experiences&#8221; Josh discusses the meta-narrative in UX design. The meta-narrative is the story and experience that a website communicates to it&#8217;s users. The article gives a few pointers on what makes an interesting meta-narrative, for example: &#8220;The current design trend of employing varying magazine styled page [...]]]></description>
			<content:encoded><![CDATA[<p>In his article &#8220;The Meta Narrative, Designing Beautiful User Experiences&#8221; Josh discusses the meta-narrative in UX design. The meta-narrative is the story and experience that a website communicates to it&#8217;s users. The article gives a few pointers on what makes an interesting meta-narrative, for example: &#8220;The current design trend of employing varying magazine styled page layouts for blog posts is a true testament to the phenomenon of the “meta-narrative”. Every blog post tells a unique story; not only in terms of content but more importantly how a user can potentially engage with and decode the displayed information.&#8221;</p>
<p><a href="http://www.trippingwords.com/index.php/trippingwords/inner/its_all_about_the_story_designing_engaging_user-experiences/">Read the full article here</a></p>
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		<item>
		<title>Forget the fold &#8211; Users expect to scroll</title>
		<link>http://www.kelpdesign.com/interaction-design/forget-the-fold-users-expect-to-scroll/</link>
		<comments>http://www.kelpdesign.com/interaction-design/forget-the-fold-users-expect-to-scroll/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 00:09:11 +0000</pubDate>
		<dc:creator>Lexi</dc:creator>
				<category><![CDATA[IxD]]></category>

		<guid isPermaLink="false">http://www.kelpdesign.com/?p=831</guid>
		<description><![CDATA[&#8220;People tell us that they don’t mind scrolling and the behaviour we see in user testing backs that up. We see that people are more than comfortable scrolling long, long pages to find what they are looking for. A quick snoop around the web will show you successful brands that are not worrying about the [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;People tell us that they don’t mind scrolling and the behaviour we see in user testing backs that up. We see that people are more than comfortable scrolling long, long pages to find what they are looking for. A quick snoop around the web will show you successful brands that are not worrying about the fold either.&#8221;</p>
<p>CX Partners advice:</p>
<ul>
<li>Don&#8217;t cram everything above the fold. Use whitespace and imagery to encourage scrolling.</li>
<li>Don&#8217;t use stark, horizontal lines as they discourage scrolling</li>
<li>Avoid the use of in-page scroll bars &#8211; the browser scrollbar is an indicator of the amount of content on the page</li>
</ul>
<p><a href="http://www.cxpartners.co.uk/thoughts/the_myth_of_the_page_fold_evidence_from_user_testing.htm">View the full article here</a></p>
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		<title>We&#8217;re off to Webstock!</title>
		<link>http://www.kelpdesign.com/interaction-design/were-off-to-webstock/</link>
		<comments>http://www.kelpdesign.com/interaction-design/were-off-to-webstock/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 03:33:00 +0000</pubDate>
		<dc:creator>Lexi</dc:creator>
				<category><![CDATA[Creative news]]></category>
		<category><![CDATA[IxD]]></category>
		<category><![CDATA[Tech Talk]]></category>

		<guid isPermaLink="false">http://www.kelpdesign.com/?p=791</guid>
		<description><![CDATA[We&#8217;re heading North for the summer. Two of our team members Tim Klein and Lexi Thorn will be heading to Webstock in Wellington 15-19th February 2010. &#8220;5 full-on days. 13 hands-on workshops. 20 kickass international speakers. 24 must-see presentations. Design, development, mobile, usability, content, community, open data, innovation &#038; inspiration.&#8221; Tim will be representing the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.webstock.org.nz/" target="_blank"><img src="http://www.webstock.org.nz/images/logo.png" width="520px"></a></p>
<p>We&#8217;re heading North for the summer. Two of our team members <a href="mailto:tim@kelpdesign.com">Tim Klein</a> and <a href="mailto:lexi@kelpdesign.com">Lexi Thorn</a> will be heading to Webstock in Wellington 15-19th February 2010.<em> &#8220;5 full-on days. 13 hands-on workshops. 20 kickass international speakers. 24 must-see presentations. Design, development, mobile, usability, content, community, open data, innovation &#038; inspiration.&#8221;</em><br />
<span id="more-791"></span></p>
<p>Tim will be representing the development side of things with a keen interest in SilverStripe, and Lexi will be representing the design side. We&#8217;re both really looking forward to this event, and we&#8217;ll post updates throughout.</p>
<p>Hope to see you there, <a href="mailto:team@kelpdesign.com">send us an email</a> if you&#8217;re heading along. </p>
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		<title>UI Design Patterns</title>
		<link>http://www.kelpdesign.com/interaction-design/ui-design-patterns/</link>
		<comments>http://www.kelpdesign.com/interaction-design/ui-design-patterns/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 02:01:08 +0000</pubDate>
		<dc:creator>Lexi</dc:creator>
				<category><![CDATA[IxD]]></category>
		<category><![CDATA[User interface design]]></category>

		<guid isPermaLink="false">http://www.kelpdesign.com/?p=417</guid>
		<description><![CDATA[Great article by Smashing Magazine on User Interface Design Patters. Store this one for reference.]]></description>
			<content:encoded><![CDATA[<p><a href="http://ui-patterns.com/" target="_blank"><img src="http://ui-patterns.com/images/ui-patterns_logo.png" alt="UI design patters" /></a></p>
<p>Great article by <a href="http://www.smashingmagazine.com/" target="_blank">Smashing Magazine</a> on <a href="http://www.smashingmagazine.com/2009/06/15/40-helpful-resources-on-user-interface-design-patterns/" target="_blank">User Interface Design Patters</a>. Store this one for reference. </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Concept Models</title>
		<link>http://www.kelpdesign.com/interaction-design/concept-models/</link>
		<comments>http://www.kelpdesign.com/interaction-design/concept-models/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 05:41:03 +0000</pubDate>
		<dc:creator>Lexi</dc:creator>
				<category><![CDATA[IxD]]></category>
		<category><![CDATA[Concept models]]></category>

		<guid isPermaLink="false">http://kelpdesign.com/?p=348</guid>
		<description><![CDATA[When I attended IxDA in Savannah USA last year, one of the most interesting and relevant talks that I went to was that of Dan Brown of Eight Shapes who discussed Concept Models. Concept Models ~ Interaction08 (You can also download a video of this talk from the IxDA website) What are concept models? Concept [...]]]></description>
			<content:encoded><![CDATA[<p>When I attended <a href="http://interaction08.ixda.org" target="_blank">IxDA</a> in Savannah USA last year, one of the most interesting and relevant talks that I went to was that of Dan Brown of <a href="http://eightshapes.com/" target="_blank">Eight Shapes</a> who discussed Concept Models. </p>
<div style="width:425px;text-align:left" id="__ss_256795"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/brownorama/concept-models-interaction08?type=presentation" title="Concept Models ~ Interaction08">Concept Models ~ Interaction08</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=concept-models-interaction08-1202408361522036-4&#038;stripped_title=concept-models-interaction08" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=concept-models-interaction08-1202408361522036-4&#038;stripped_title=concept-models-interaction08" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object></div>
<p><span id="more-348"></span><br />
(You can also download a video of this talk from the <a href="http://media.ixda.org/interaction08/video/Dan_Brown.mp4" target="_blank">IxDA website</a>) </p>
<p><strong>What are concept models? </strong></p>
<p>Concept models provide a visual representation for user interactions with a system. Objects and actions are related to each other in a diagrammatic form &#8220;e.g. Man walks dog&#8221; &#8211; man and dog being objects and walks being the action. </p>
<p>For an example of what I&#8217;m talking about check out Dan&#8217;s example: <em><a href="http://www.uie.com/articles/concept_models/" target="_blank">In Which a Concept Model Makes Me Giddy</a></em></p>
<p><strong>Why use concept models?</strong></p>
<p>As an Interaction Designer you&#8217;re often considered the &#8216;glue&#8217; of an IT project, translating lists of business requirements into schematics that designers and developers can understand. </p>
<p>Dan Brown cites in his article: </p>
<blockquote><p>
<em>From <a href="http://www.uie.com/articles/concept_models/" target="_blank">In Which a Concept Model Makes Me Giddy</a> </em></p>
<ol>
<li>It highlights aspects of the design problem that are otherwise buried.</li>
<li>It shifts the conversation from technology to impact on the organization.</li>
<li>It draws connections between concepts that seem otherwise distant.</li>
<li>It uses labels for the connections like &#8220;reveal&#8221;, &#8220;conceal&#8221;, &#8220;limit&#8221;, &#8220;enable&#8221;: real active verbs that convey something more than belonging.</li>
<li>It allows me to eliminate ideas that are not essential to the overall story.</li>
<li>It encourages me to place loosely connected ideas into context.</li>
</ol>
</blockquote>
<p>In my experience concept models are most valuable in these three stages of an IT project:</p>
<p><strong><em>1. When the project is being handed over from Business Analysis to IA/Design:</em>  </strong>They&#8217;re most helpful on large scale projects translating requirements from a document that Business Analysts had collected to something conceptual that designers can understand.</p>
<p><strong><em>2. As the design/idea generation process continues:</em></strong> Designers love coming up with requirements of their own; this isn&#8217;t necessarily a bad thing as mostly they help to push the work further than the client&#8217;s original expectation to meet the true user goals / goals of the project. In this instance concept models are great for understanding where these additional requirements &#8216;fit&#8217;, and also to rationalise any conflicting requirements.</p>
<p><strong><em>3. When scope changes:</em></strong> Particularly in large scale projects as schematics or designs are starting to form, when clients see what they&#8217;re really getting, clients often have additional features they&#8217;d like to add, alter, or even sometimes remove from the system. By having a conceptual framework to visualize the system helpful when all parties are explaining the changes to be made. </p>
<p><strong>Care to comment?</strong></p>
<p>Have you used concept models or something similar? Do you have any questions about concept models? As a developer would you find these helpful? Please comment below. </p>
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